Digital Doctor
Well-known member
Parallax is all the zoom features.Parallax is part of iOS 7
It's making a few people nauseous.
http://news.cnet.com/8301-13579_3-5...ers-complain-of-motion-sickness-due-to-ios-7/
Parallax is all the zoom features.Parallax is part of iOS 7
Parallax is all the zoom features.
It's making a few people nauseous.
http://news.cnet.com/8301-13579_3-5...ers-complain-of-motion-sickness-due-to-ios-7/
They have a sense of entitlement. smhThey shouldn't be cursing you out. It's so rude that people do that. It's not personally your fault.
Though, Apple as a company seriously need to review their plan for next time. I would have been one of the first people in the UK to order the iPhone 5s as the very moment I refreshed the site on my laptop and saw the Store had come back up, I immediately did a Quick Pay order on the Apple Store app. Was ordered and had an order confirmation within about 3 minutes of the store coming back online.
I'm not likely to see the handset for about 3 weeks.
Compare that to the iPhone 4S launch. I pre-ordered as soon as I was able to and it was delivered on the launch day. Much better.
Ah... thanks for the clarification (although the message quoted wasn't directed at me, we did have an earlier exchange about it (starting here --> http://xenforo.com/community/threads/ios-7.52233/page-10#post-642155) and I was still confused).That's not parallax.
This is Parallax. It's from the tilt/shift perspective.
Essentially. It's used to create depth throughout the OS. Not just icons, but popover sheets, things like that, all gain parallax. It has the downside of creating legibility issues, especially if using a particularly busy wallpaper, and I guess some people are getting nauseous from it. Although I like it, and it has improved considerably from some of the beta releases.Was that their way to separate the icons from the background?
Throw out trusty shadow effects, bring in computation-chugging 2-3 pixel side-movements?
Take two....I should've phrased it better. Xerox developed the first user interface. The first interface on a PC was Apple's.
I might add that the Xerox PARC team never developed the 'desktop' concept, or overlapping windows. When they developed their graphical bitmap interface, significantly, windows bumped into each other and stopped where the others began.
If we can call depth a skeuomorphism, it was beneficial to the user and first developed by Steve Jobs' Mac team for the 1984 release.
A mouse. Removable data storage. Networking. A visual user interface. Easy-to-use graphics software. “What You See Is What You Get” (WYSIWYG) printing, with printed documents matching what users saw on screen. E-mail. Alto for the first time combined these and other now-familiar elements in one small computer.
Developed by Xerox as a research system, the Alto marked a radical leap in the evolution of how computers interact with people, leading the way to today’s computers.
By making human-computer communications more intuitive and user friendly, Alto and similar systems opened computing to wide use by non-specialists, including children.
People were able to focus on using the computer as a tool to accomplish a task rather than on learning their computer’s technical details.
The Computer History Museum about the Xerox Alto
Read more http://www.mac-history.net/computer-history/2012-03-22/apple-and-xerox-parc
It isn't clear to me what in your post was meant to address mine... As I said xerox did invent the first user interface. That isn't what we're talking about. We are talking about the PC, that is the computer meant to be used by Moms and Pops, by regular people. For the PC, Jobs and the rest of the team invented all kinds of skeuomorphic elements like 'depth'. This was taken even further in OSX with warm real-world textures, and sparkling glassy reflections.Take two....
Revisionist history. I'm guessing you're 35 or younger.It isn't clear to me what in your post was meant to address mine... As I said xerox did invent the first user interface. That isn't what we're talking about. We are talking about the PC, that is the computer meant to be used by Moms and Pops, by regular people. For the PC, Jobs and the rest of the team invented all kinds of skeuomorphic elements like 'depth'. This was taken even further in OSX with warm real-world textures, and sparkling glassy reflections.
It seems to me that based on a single tasteless choice of a green felt in the Game Center, the entire idea of skeuomrophism was marked as tainted, whereas the alternative of a lifeless Windows 8 design is a far worse alternative.
What year was that, Fred?Revisionist history. I'm guessing you're 35 or younger.
Im pretty sure that this was not just a PC, but the first commercially available portable PC. It was used by regular people, including me as a high school senior.
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