iOS 7

Was that their way to separate the icons from the background?

Throw out trusty shadow effects, bring in computation-chugging 2-3 pixel side-movements?
 
They shouldn't be cursing you out. It's so rude that people do that. It's not personally your fault.

Though, Apple as a company seriously need to review their plan for next time. I would have been one of the first people in the UK to order the iPhone 5s as the very moment I refreshed the site on my laptop and saw the Store had come back up, I immediately did a Quick Pay order on the Apple Store app. Was ordered and had an order confirmation within about 3 minutes of the store coming back online.

I'm not likely to see the handset for about 3 weeks.

Compare that to the iPhone 4S launch. I pre-ordered as soon as I was able to and it was delivered on the launch day. Much better.
They have a sense of entitlement. smh

I'm so worn out from the launch. They got me doing overtime. I didn't have a choice either really. I'm so sleepy. Still at work.
 
That's not parallax.

This is Parallax. It's from the tilt/shift perspective.

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Ah... thanks for the clarification (although the message quoted wasn't directed at me, we did have an earlier exchange about it (starting here --> http://xenforo.com/community/threads/ios-7.52233/page-10#post-642155) and I was still confused).
Still prefer the earlier icons to iOS7's tho... ;)
 
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Was that their way to separate the icons from the background?

Throw out trusty shadow effects, bring in computation-chugging 2-3 pixel side-movements?
Essentially. It's used to create depth throughout the OS. Not just icons, but popover sheets, things like that, all gain parallax. It has the downside of creating legibility issues, especially if using a particularly busy wallpaper, and I guess some people are getting nauseous from it. Although I like it, and it has improved considerably from some of the beta releases.
 
But I can imagine the awesome power consumption required for something seemingly so frivolous. It's no wonder that people report large drops in battery life.
 
It's done pretty well, actually. I was watching some of the WWDC vids and it's done via a low-power API. It does affect battery life (and can be turned off, fortunately), but I found battery life improved substantially from the betas to the GM.

I think a lot of it has to do with the fact that if you upgrade on an iPhone 5, you've already got a battery that's a year old and simply not holding as long a charge as it used to. The effects don't help, though.
 
As far as I know, the battery is drained after an upgrade because Apple screwed up their way of upgrading the OS. It does seem a little bit better since there are those delta updates OTA, but in the past, it always was a good advice to upgrade, create a backup and restore your device from the backup.

I don't actually think people notice a year-old battery right after the upgrade. It's a process of losing capacity, so the battery lost some of its capacity while running iOS 6. What people see there is actually some kind of more required power.

But I can agree, while iOS 7 b1 and b2 had very poor battery performance, starting with b3 battery life got better and better and was close to where it was in iOS 6 with the GM on my iPhone 4S. Cannot compare to my 5S because this started at iOS 7.
 
How is everyone liking ios7 now? The official apple forums are swamped with negative comments. Doctors have reported people getting nauseous and sick from using it. Artistic design commentators (those not taken in by post-modern minimalism) have written blog posts saying that Apple threw 30 years of design out the window.

Let's not forget that not only were Steve Jobs' transluscent buttons and sliders of OSX what made it so homey and unique, but he was behind the idea as far back as 1984, when the first PC interface (developed by Apple) had a 'Desktop' and allowed windows to 'stack' on top of each other, presenting an idea of an unapologetic skeuomorphic 'depth' and 'height'.
 
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I should've phrased it better. Xerox developed the first user interface. The first interface on a PC was Apple's.

I might add that the Xerox PARC team never developed the 'desktop' concept, or overlapping windows. When they developed their graphical bitmap interface, significantly, windows bumped into each other and stopped where the others began.

If we can call depth a skeuomorphism, it was beneficial to the user and first developed by Steve Jobs' Mac team for the 1984 release.
 
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I should've phrased it better. Xerox developed the first user interface. The first interface on a PC was Apple's.

I might add that the Xerox PARC team never developed the 'desktop' concept, or overlapping windows. When they developed their graphical bitmap interface, significantly, windows bumped into each other and stopped where the others began.

If we can call depth a skeuomorphism, it was beneficial to the user and first developed by Steve Jobs' Mac team for the 1984 release.
Take two....

A mouse. Removable data storage. Networking. A visual user interface. Easy-to-use graphics software. “What You See Is What You Get” (WYSIWYG) printing, with printed documents matching what users saw on screen. E-mail. Alto for the first time combined these and other now-familiar elements in one small computer.

Developed by Xerox as a research system, the Alto marked a radical leap in the evolution of how computers interact with people, leading the way to today’s computers.

By making human-computer communications more intuitive and user friendly, Alto and similar systems opened computing to wide use by non-specialists, including children.

People were able to focus on using the computer as a tool to accomplish a task rather than on learning their computer’s technical details.
The Computer History Museum about the Xerox Alto

Read more http://www.mac-history.net/computer-history/2012-03-22/apple-and-xerox-parc
 
Umm... can you say 'Amiga'? I knew that you could.
(Not the first, but the best!) ;)

But getting back on topic, I installed iOS7 on my iPhone 5 a few days ago. So far, I like some things and dislike others.
Unfortunately, no way of going back (that I'm aware of) even if I wanted to, so I'm slowly getting used to it. :cool:
 
Take two....
It isn't clear to me what in your post was meant to address mine... As I said xerox did invent the first user interface. That isn't what we're talking about. We are talking about the PC, that is the computer meant to be used by Moms and Pops, by regular people. For the PC, Jobs and the rest of the team invented all kinds of skeuomorphic elements like 'depth'. This was taken even further in OSX with warm real-world textures, and sparkling glassy reflections.

It seems to me that based on a single tasteless choice of a green felt in the Game Center, the entire idea of skeuomrophism was marked as tainted, whereas the alternative of a lifeless Windows 8 design is a far worse alternative.
 
It isn't clear to me what in your post was meant to address mine... As I said xerox did invent the first user interface. That isn't what we're talking about. We are talking about the PC, that is the computer meant to be used by Moms and Pops, by regular people. For the PC, Jobs and the rest of the team invented all kinds of skeuomorphic elements like 'depth'. This was taken even further in OSX with warm real-world textures, and sparkling glassy reflections.

It seems to me that based on a single tasteless choice of a green felt in the Game Center, the entire idea of skeuomrophism was marked as tainted, whereas the alternative of a lifeless Windows 8 design is a far worse alternative.
Revisionist history. I'm guessing you're 35 or younger.

220px-Compaq_portable.jpg


Im pretty sure that this was not just a PC, but the first commercially available portable PC. It was used by regular people, including me as a high school senior. That same year, you could buy TSR-80s and TSR Color Computers and your neighborhood radio shack. All had a DOS operating system.

The PC existed before the GUI. You just have to be old enough to have been there.
 
Revisionist history. I'm guessing you're 35 or younger.

220px-Compaq_portable.jpg


Im pretty sure that this was not just a PC, but the first commercially available portable PC. It was used by regular people, including me as a high school senior.
What year was that, Fred?

The Commodore SX64 was released in 1983 and had the distinction of being the first full-color portable computer.
320px-Sx-64_build.jpg

I still have mine.
 
I'm struggling to see how the discussion moved from the benefits of Skeuomorphism to this side discussion. I have no interest in a DOS pc. As a long-time Windows/MS user I know all about DOS, but as the Mac was the first bitmap UI computer, it is the true watershed in history.

Can we get back to discussing the skeuomorphic elements Jobs was building into his systems from the first Mac, to OSX, to the mobile devices?
 
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