[cv6] Dice Roller

[cv6] Dice Roller 2.4.0 Release Candidate

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Install new Core first: https://xenforo.com/community/resources/cv6-core.8826/

2.4.0
  • added importer for XON Dice Roller
  • optimized templates
  • fixed importer for wiresets
  • fixed uninstall to also remove uploaded assets

Also updated sample files in the import directory, and added import.zip to this AddOn.
2.3.1
- fixed install bug

2.3.0
  • upgrade to use new [cv6] Core Add-On - New Requirement!
  • added nagative Explosion ability for dice
  • added the ability to have negative sums for a roll
  • new checker/rule : Sum Over X
  • new style functions: Shake dice in Postbit on mouse over (only fancy stuff which is not really needed...)
  • new style for negative exploded die
  • changed dedault layout for exploded die with a rotated display.

With this changes you can set up rules for "The Witcher" RPG.
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Changelog:
  • Added: Support for CustomField Chooser: Entity Wireset
  • Implemented the node icon
  • Fixed bug: Check System Settings for max rolls
  • Fixed bug: Style settings for roll display (collapse)
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Fixed bug: In some situations the sum modifier did not work properly.
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- fixed bug with unrenewed dice cache during upgrade
  • optimized templates
  • small css fixes
  • fixed sum options
  • added die display type "Big" without background image
  • Fixed Bug if Wireset has no dice
  • enhanced Wireset Settings, to prevent to save a wireset without any die selected
  • prevent to roll a roll without a die
  • fixed bug with missing roll message
  • fixed wrong icon template
  • imroved wireset interface
  • Added better sum options for wiresets.
  • Bug Fixed: Wireset Tag allows non character characters (enhanced all entities) - Modified during Update if needed.
  • fixed Access Level for entity/post/_postSave()
  • fixed some phrases
  • fixed some minor bugs
  • Removed a unwanted label
  • Moved three import XML to the folder src/addons/cv6/import/
  • fixed a classidentifier
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