Little update on the site. Just in a few short days it has taken off better than we had thought, with 650+ posts and 30 members. Some great discussions for Titanfall going on there along with Media gallery and a wiki ( WIP )
Yea... they've added more game modes since... which definitely helps. But yea, even the developers admitted guilt when they realized that gamers will play the heck out of the game, but then out of nowhere your interest will fade. They called it, and I agree, the price to pay for trying something new and innovative. That being, answering the vertical challenge. Because it's such a fast paced game, and you can jump over buildings, there was no developed strategy for the game ala Call of Duty or simulation games. For instance, in the latter - the developers could funnel players a certain way around the map, guaranteeing a specific level of play. But with TF, all bets were off and you basically were not subject to the same limitations.
They are promising in 2015 or 2016 a TF2 having learned their lesson - don't give *everything* to the gamer... make them work for it a bit more, and present challenges in the map. Their maps were so open and you can get to the middle of them in a snap, there's virtually no map challenge players face.