Mike Edge
Well-known member
Fans will want to watch the keynote on Friday.
EverQuest Next Keynote
Friday, August 15
10:00 AM - 11:00 AM PDT
http://www.twitch.tv/SOE
With the Landmark domain change, will the game no longer be called EverQuest Next?
Fans will want to watch the keynote on Friday.
EverQuest Next Keynote
Friday, August 15
10:00 AM - 11:00 AM PDT
http://www.twitch.tv/SOE
With the Landmark domain change, will the game no longer be called EverQuest Next?
EQN Landmark is not EQN. They are separate games.
It's fitting that we got our answers Friday at this year's SOE Live. Dave Georgeson, director of development for the EverQuest franchise, said he gets asked all the time, "When are you guys going to start working on EverQuest Next?" His response? "We're making all the systems that we need for EverQuest Next," said Georgeson, "and we're building them in Landmark."
"We are building this game right in front of you," he continued.
It's rather impossible for any company based on software development to remain the same when they layoff people on that particular team.Sad to see SOE go. See how the new company takes over, but they did say they would keep things the same. Lets see how that turns out...
It's rather impossible for any company based on software development to remain the same when they layoff people on that particular team.
It's like saying...we are keeping kool-aid the same but we are removing sugar (a primary component of the original kool-aid) ...I might be alone on this one...but to me it can not be the same.
Very true. I don't know if they lost developers, but if they did then that expertise cannot simply be replaced.
Terry said:As the team has wrapped up the various pieces related to the wipe and the bugs associated with it, we have been shifting our focus and resources over to work on the highest priority tasks and systems that will be used in EverQuest Next. While we do this, we’re working in areas with high amounts of creative risk. This means that while we know what we want to do, we know it will take an unknown amount of iteration, tweaking and sometimes drastic direction changes to get these in game and working the way they need to. Because of this, we simply cannot commit to any dates, because until we get much closer, even our best estimates are educated (but still fairly wild) guesses.
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