Hey!
Not at all sure how easy this would be to build, but I just thought of something that I feel is quite useful. I was working on a job that asked me to design a few themes, all based off a similar concept. Just some color changes. And then on top of that, each of those 3-4 color change variation themes need a light version with whites and a dark version with dark grays. And then finally each and every theme should be fluid.
So my setup is something like:
-- Master
-- -- Light
-- -- -- -- Color 1
-- -- -- -- -- [Fluid] Color 1
-- -- -- -- Color 2
-- -- -- -- -- [Fluid] Color 2
-- -- -- -- Color 3
-- -- -- -- -- [Fluid] Color 3
-- -- -- -- Color 4
-- -- -- -- -- [Fluid] Color n
-- -- -- -- [Fluid] Light
-- -- Dark
-- -- -- -- Color 1
-- -- -- -- -- [Fluid] Color 1
-- -- -- -- Color 2
-- -- -- -- -- [Fluid] Color 2
-- -- -- -- Color 3
-- -- -- -- -- [Fluid] Color 3
-- -- -- -- Color 4
-- -- -- -- -- [Fluid] Color n
-- -- -- -- [Fluid] Dark
The items in green are essentially would just be export, then reimports of the same skin with just a few changes, if organized correctly.
If I could instead, like using the concept of usergroups, make object themes that perform a specific function, I find that we could only actually have, using the example above, 8 themes instead of 21:
-- Master (just for core changes/template changes)
-- -- Light (with a light color palette)
-- -- Dark (with a dark color palette)
-- -- -- -- Color 1 (color changes, child of Light and Dark)
-- -- -- -- Color 2 (color changes, child of Light and Dark)
-- -- -- -- Color 3 (color changes, child of Light and Dark)
-- -- -- -- Color n (color changes, child of Light and Dark)
-- -- -- -- Fluid (Child of Light, Dark, Color 1, 2, 3, n)
Not sure if this makes sense. Right now, for this specific project it does for me, I think it would be very help. But it might be a bad idea hard to tell so help me out
Thanks,
Mike
Not at all sure how easy this would be to build, but I just thought of something that I feel is quite useful. I was working on a job that asked me to design a few themes, all based off a similar concept. Just some color changes. And then on top of that, each of those 3-4 color change variation themes need a light version with whites and a dark version with dark grays. And then finally each and every theme should be fluid.
So my setup is something like:
-- Master
-- -- Light
-- -- -- -- Color 1
-- -- -- -- -- [Fluid] Color 1
-- -- -- -- Color 2
-- -- -- -- -- [Fluid] Color 2
-- -- -- -- Color 3
-- -- -- -- -- [Fluid] Color 3
-- -- -- -- Color 4
-- -- -- -- -- [Fluid] Color n
-- -- -- -- [Fluid] Light
-- -- Dark
-- -- -- -- Color 1
-- -- -- -- -- [Fluid] Color 1
-- -- -- -- Color 2
-- -- -- -- -- [Fluid] Color 2
-- -- -- -- Color 3
-- -- -- -- -- [Fluid] Color 3
-- -- -- -- Color 4
-- -- -- -- -- [Fluid] Color n
-- -- -- -- [Fluid] Dark
The items in green are essentially would just be export, then reimports of the same skin with just a few changes, if organized correctly.
If I could instead, like using the concept of usergroups, make object themes that perform a specific function, I find that we could only actually have, using the example above, 8 themes instead of 21:
-- Master (just for core changes/template changes)
-- -- Light (with a light color palette)
-- -- Dark (with a dark color palette)
-- -- -- -- Color 1 (color changes, child of Light and Dark)
-- -- -- -- Color 2 (color changes, child of Light and Dark)
-- -- -- -- Color 3 (color changes, child of Light and Dark)
-- -- -- -- Color n (color changes, child of Light and Dark)
-- -- -- -- Fluid (Child of Light, Dark, Color 1, 2, 3, n)
Not sure if this makes sense. Right now, for this specific project it does for me, I think it would be very help. But it might be a bad idea hard to tell so help me out
Thanks,
Mike
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