Rigel Kentaurus
Well-known member
I think we are just giving our opinion on how several of us don't consider $1k a fair price for a project that size. Conceded this opinion come from developers that have some addons to prove their worth (e.g, e.g., e.g.), it is a fair and valid point.
It is nice to hear that you found a developer that is willing to do it for the price you want. I feel if said developer comes across this thread he will be discouraged from whatever he/she is charging you, but that is my opinion. I do realize you are not hiring us, which doesn't stop me from commenting on the fact that I personally think that you are ripping off said developer or risking yourself to a really low quality product (once the developer realizes the projects is huge, he would either try to renegotiate the price, or rush things to deliver whatever, in such a way that you would not notice: missed validations, lack of testing, bad integration, edge cases skipped, or a bunch of things hardcoded making the mod impossible to scale up or develop further).
Actually, this thread could've been steered in a different direction, I was suggesting that we did a crowdfunding strategy because I am also interested in a good arcade mod, and I am personally willing to shell out money for it. If we get 20 people each doing $100 then the mod can be developed at a price that is fair for the developer. There are services that take the money as escrow and don't release it until the product is delivered, which is a good model for this, it locks the money for the developer but prevents him from running away without delivering.
Don't shop for cheap developers, because this happens.
It is nice to hear that you found a developer that is willing to do it for the price you want. I feel if said developer comes across this thread he will be discouraged from whatever he/she is charging you, but that is my opinion. I do realize you are not hiring us, which doesn't stop me from commenting on the fact that I personally think that you are ripping off said developer or risking yourself to a really low quality product (once the developer realizes the projects is huge, he would either try to renegotiate the price, or rush things to deliver whatever, in such a way that you would not notice: missed validations, lack of testing, bad integration, edge cases skipped, or a bunch of things hardcoded making the mod impossible to scale up or develop further).
Actually, this thread could've been steered in a different direction, I was suggesting that we did a crowdfunding strategy because I am also interested in a good arcade mod, and I am personally willing to shell out money for it. If we get 20 people each doing $100 then the mod can be developed at a price that is fair for the developer. There are services that take the money as escrow and don't release it until the product is delivered, which is a good model for this, it locks the money for the developer but prevents him from running away without delivering.
Don't shop for cheap developers, because this happens.