Unless you prefer throwing money against a wall and hoping some sticks, target your ad audience as close as you can. It's almost creepy how in depth you can target Facebook ads.
It's not really throwing money at the wall. The thing you need to understand is that Facebook has around 800 million users worldwide. I will explain right now...
Just looked at the Facebook ad setup, "open" target in the US is ~169 million and if I broadly target it to my niche it's down to 2.5 million people. I don't know about you but I'd rather target it to a smaller group that's more likely to click the ad/like your page.
Well, here's the thing. I'm going to use Call of Duty as an example here. Each game is an average 20 million units sold across COD4 to MW3.
Here are the figures I set
last year:
COD4: Modern Warfare – 17 million units.
COD: World at War – 11 million units.
COD: Modern Warfare 2 – 20 million units.
COD: Black Ops – 18 million units
That's 78 million units sold worldwide. That's about as big as NES, or PlayStation. This means your mom, your dad, your grandfather, your gradmother, your uncle, your aunt, your nephew, your niece, your cousins, your brother, your sister already know about "Call of Duty." Not even World of Warcraft can touch these nimbers. Not even. Sorry. Not even.
So... Going by this market number. Combined with Facebook's market size, at 800 million users. It's more or less a collateral damage. With this big fat market size we see here, more than likely, you're going to be able to get 100 likes even if your page is a small call of duty site. Whether it's a forum, whether it's a blog, or a downloads site, whatever it is... You can "throw money at the wall" and get your 100 likes.
It's been done, and I've experienced this first-hand. $50 to $100 will net you this much likes.
"
Well, if this is true. What do you think of targeting?"
Well, if you go by what I posted. That 100 likes isn't going to be realistic on a marketsize of 500,000 people, unless your niche has a very powerful niche sector, such as a FPS multiplayer - Borderlands is currently growing in popularity right now and has been since it was announced. It became one of the fastest pre-ordered game in Take Two's history next to GTA. So, even if the game sold 500,000 players on first week, you can still get 100 likes on $50. Why? Because there's a pull with this brand. The force is strong with this one.
Make sense? It does not depend on who
you're targeting to, it depends on [if] it
moves the person to like your page.
Let me put it in another way. I spent just around $70 for the MVC3Forum ad, and it got me around 110 likes. Why? Simple, really. MVC3 was rising in popularity at the time because people have been waiting for a new MVC title since 2000. It only died off by the time the game was released, and into the summer, then in turn, they don't want updates, so they remove
you from the list of their likes. MVC3 was plagued with many problems in the game itself. So, sites like mine stand to lose.
The takeaway here is that you need to know how big a market is before you can just "throw money at the wall." In MVC3's case, I knew it would sell around 2 million, and it did. I benefitted from it for a while until fans complained about Capcom's coding in MVC3. When UMVC3 came out, it didn't do any wonders. In fact, it was the beginning of the death of MVC3Forum.
BTW I'm curious, what is your niche (feel free to PM it)
I'd like to know, too. If you'd like to PM/PConvo it.