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Cloud based Gaming

Discussion in 'Off Topic' started by Digital Doctor, Jan 26, 2012.

  1. Digital Doctor

    Digital Doctor Well-Known Member

    What are the players in this field ?
  2. Jake Bunce

    Jake Bunce XenForo Moderator Staff Member

    Marketing people?
  3. Digital Doctor

    Digital Doctor Well-Known Member

    I read that console makers are getting competition from Cloud Based Gaming.
    What are the top Cloud Based Gaming companies ?
  4. Jake Bunce

    Jake Bunce XenForo Moderator Staff Member

    I have never heard of cloud gaming. What is it?
  5. Slavik

    Slavik XenForo Moderator Staff Member

    Basically you dont need any hardware (or sometimes a very cheap bit of hardware) to run games.

    All the rendering and hard work is done by the companies servers, they then compress the video output down and stream it back to your pc.

    Last time i checked there was only 1 major player in the market, and thats Onlive.
  6. dieketzer

    dieketzer Well-Known Member

    Jake Bunce likes this.
  7. SchmitzIT

    SchmitzIT Well-Known Member

    The one example I know of is OnLive: http://www.onlive.com/

    Advantages are you will not need a console of your own, can use multiple devices to play the same game, and you can play anywhere. It's essentially like Steam without the required download.
  8. Digital Doctor

    Digital Doctor Well-Known Member

    What is the best game onlive has ?
  9. Shinracorp

    Shinracorp Member

    I actually applied to Ubisoft Quebec yesterday and they were looking for a 3D programmer for a Cloud Computing game https://sjobs.brassring.com/1033/AS...bSiteId=5290&JobSiteInfo=425502_5290&GQId=740

    They also asked for a server programmer for a "Triple A MMO game"

    Wonder what that is? :p

    As for gaming on the cloud, I can see it being popular in countries outside of the US because they have the internet infrastructures to support it (while US is pretty slow for a developed country) you simply can't play cloud computing if you have a terrible connection.
  10. Deebs

    Deebs Well-Known Member

    Cloud based gaming will not be a hit with the hardcore due to the latency involved. Back in the 90's a difference of 10 ms was crucial to who got the kill shot, looking at todays gaming it still holds true and nothing can predict that :) Onlive is based on prediction of movement, not on when player x decides to shoot. Until latency is sub ms it will never appeal to the hardcore.

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