Ultimate Server Listing

Ultimate Server Listing [Paid] 2.0.7

No permission to buy ($10.00)

Madhouse

Active member
@MattiGB feedback - I'd really like for the Stats button to be on the widget aswell as the main server list.

Maybe make the stats button on the widget open into a lightbox/popup?

1595765731747.png



Is there a way to have multiple widgets, with each defining a single server? I'd like to embed the HLL servers on our HLL landing page, SQUAd and so on.
 

Stylesfactory

Well-known member
@MattiGB feedback - I'd really like for the Stats button to be on the widget aswell as the main server list.

Maybe make the stats button on the widget open into a lightbox/popup?

View attachment 231362



Is there a way to have multiple widgets, with each defining a single server? I'd like to embed the HLL servers on our HLL landing page, SQUAd and so on.
Right now we don't have any plans of adding that feature. I will list it for future updates.
 

Stylesfactory

Well-known member
Hey,

would it be possible to add functionality for Command and Conquer aswell?

there are essentially 3 major community driven providers for game servers:


https://cnc-online.net ( https://cnc-online.net/static/main/js/serverinfo.js https://info.server.cnc-online.net/ )

https://cncnet.org/status ( https://api.cncnet.org/status )

Sorry we don't have plans for supporting this game. Right now our libs don't support it.
 

CoZmicShReddeR

Well-known member
I am running an Astroneer server been trying to find out the query code for have you played it or heard of it?

It uses the UDK Engine version 4 my server is 208.86.251.30:7777

I am just trying to query it with HLSW I know there's a formula for querying Unreal servers but forgot it...
 

Stylesfactory

Well-known member
I am running an Astroneer server been trying to find out the query code for have you played it or heard of it?

It uses the UDK Engine version 4 my server is 208.86.251.30:7777

I am just trying to query it with HLSW I know there's a formula for querying Unreal servers but forgot it...
It's not readable by any supported Unreal protocol in our lib, so I'm afraid I can't help here.
 
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