When it came to macWhen did steam ever stop sucking
Quite some time ago, actually. I have dozens of games purchased from Steam and cannot remember of having Steam-related issues with any of them in the last couple of years. Steam works quite well and its DRM methods are far less intrusive and much more hassle free than most others. Steam's process of purchasing, installing, updating, backing-up and restoring games is simple and straightforward, especially when you want to enjoy your games on more than one piece of hardware.When did steam ever stop sucking
Actually, I disagree. DRM is pretty much always something that gets broken in a few hours by those that upload it illegally, and often hurts legal buyers while not even coming remotely close to affecting the people who pirate the software. I've played way too many games where the DRM was causing massive issues (up to the point of EA posting on their forums "we understand why some people are using cracks to be actually able to play the game right now") to legal buyers, while all the people who pirated the game had no problem at all playing it.Yes, of course, completely DRM-free would be better, but even those who are critical towards DRM agree on the fact that some level of protection is, unfortunately, required.
Where did I say that DRM doesn't cause issues? Only Steam doesn't, because their DRM is integrated in a very convenient way. That's why only few people complain about DRM on Steam. It works and it usually doesn't prevent you from playing the games you purchased. DRM that works as it should is not a problem.I've played way too many games where the DRM was causing massive issues (up to the point of EA posting on their forums "we understand why some people are using cracks to be actually able to play the game right now") to legal buyers, while all the people who pirated the game had no problem at all playing it.
You said "even critics agree that some level of protection is required". I pointed out that in fact, it was not required and really only hurts legitimate buyers. But I agree with you about Steam.Where did I say that DRM doesn't cause issues? Only Steam doesn't, because their DRM is integrated in a very convenient way. That's why only few people complain about DRM on Steam. It works and it usually doesn't prevent you from playing the games you purchased. DRM that works as it should is not a problem.
Personally, I only purchase a game when it's either completely DRM-free or on Steam. I do no longer purchase from EA nor from Ubi, simply because they screwed up way too often with their DRM and I do not like people or companies who annoy me more than once.
Ditto.Personally, I only purchase a game when it's either completely DRM-free or on Steam. I do no longer purchase from EA nor from Ubi, simply because they screwed up way too often with their DRM and I do not like people or companies who annoy me more than once.
Not all games on Steam use Steamworks, those that do, do in fact force you to patch the game. Even if you only want to play the offline single-player mode, you still have to patch the game. Thats what happened to me on the launches of SupCom2 and Civ5.Steamworks does not force you to patch a game. You can selectively turn off patching for any individual game in Steam. (There's no global turn-off option, though.)
As for TAGES 3, there are practical issues with 3-machine limits; I don't tend to download and keep every game locally; out of the 600 or so games in my library, I tend to only have 20-30 installed at any one time, which causes issues with activation limits. And while companies can give out further activations, you're reliant on them doing so, and it certainly wouldn't be the first time that companies have stopped giving out activations for games they no longer support.
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