http://www.greenheartgames.com/2013...lator-and-then-go-bankrupt-because-of-piracy/
What genius
Also a little sad to see they only had ~200 legitimate sales (not even $2000) vs 3000 pirated 
What genius


That's something I always found to be quite a bit misleading. It does not directly translate into total loss in revenues. If a lot of these pirates didn't have easy access to a cracked version, they probably wouldn't go out and buy it.Fascinating! Of course, the question remains, how many of these pirates would turn into regular paying users if they didn't have the option to download the pirated version. It's what RIAA & co likes to make everyone believe... that the total number of pirates could be directly translated into total loss in revenues.
That's something I always found to be quite a bit misleading. It does not directly translate into total loss in revenues. If a lot of these pirates didn't have easy access to a cracked version, they probably wouldn't go out and buy it.
How is it lost if it was never going to be there in the first place? I wasn't condoning the activities, I was just saying that companies aren't going to get that revenue regardless if there was piracy or not.Then they shouldn't play it.
If they're using a cracked version of the game, it's lost revenue. Doesn't matter if they had planned on buying it or not. They're still using an illegal copy which is lost revenue for the company.
This is what happens when you grow up with an over inflated sense of self entitlement.
How is it lost if it was never going to be there in the first place? I wasn't condoning the activities, I was just saying that companies aren't going to get that revenue regardless if there was piracy or not.
Exactly this. Anti-piracy measures are not loss of revenue. They are expenses that companies choose to take on. Lost revenue is selling a crate of watermelon and some kid smashing a few. Those watermelon would have been sold, had they not been smashed.Maybe i'm just being naive, or idealistic, but I think if these companies want to stop losing millions in ineffective anti-piracy measures, they should just accept it will happen (because it wont go away), and work out how to turn that around into a money making venture instead.
Great work on their part!http://www.greenheartgames.com/2013...lator-and-then-go-bankrupt-because-of-piracy/
What geniusAlso a little sad to see they only had ~200 legitimate sales (not even $2000) vs 3000 pirated
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I just have to quote it even if I already liked it cause more people need to understand this in general, it applies to other on-going issues too. You either find a new way to deal with it or go home, cause it won't go away.Unfortunately, piracy is never going to go away, its simply impossible to stop. Rather than companies being apathetic or spending millions in ineffective measures, they should work out how to make money off it.
For example, this games company could have approached, say amazon for example, and in the game they released via piracy themselves, embedded adverts for amazon somewhere, on a PPM style pricing or similar.
Or, several weeks after a blockbuster movie has been released, the movie company puts out a "free" dvd quality version online before the pirates get hold of the "normal" copies themselves... but with banner adds popping up every 30 minutes for 30 seconds or so, kinda like youtube, but actually hardcoded onto the movie itself.
Maybe i'm just being naive, or idealistic, but I think if these companies want to stop losing millions in ineffective anti-piracy measures, they should just accept it will happen (because it wont go away), and work out how to turn that around into a money making venture instead.
Or... they could come up with these ideas like SOPA that can help restrict & control the internet?Unfortunately, piracy is never going to go away, its simply impossible to stop. Rather than companies being apathetic or spending millions in ineffective measures, they should work out how to make money off it.
For example, this games company could have approached, say amazon for example, and in the game they released via piracy themselves, embedded adverts for amazon somewhere, on a PPM style pricing or similar.
Or, several weeks after a blockbuster movie has been released, the movie company puts out a "free" dvd quality version online before the pirates get hold of the "normal" copies themselves... but with banner adds popping up every 30 minutes for 30 seconds or so, kinda like youtube, but actually hardcoded onto the movie itself.
Maybe i'm just being naive, or idealistic, but I think if these companies want to stop losing millions in ineffective anti-piracy measures, they should just accept it will happen (because it wont go away), and work out how to turn that around into a money making venture instead.
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