XF 2.0 Sidebar widgets sizes

Nirjonadda

Well-known member
I am trying adding Sidebar Canvas Clock Start but widgets sizes are not responsive. Please let me know that how to make Sidebar widgets sizes? Size auto resize defending user monitor skin resolution, width and height same size? Also how to make clock by county, not user time zone?

With this HTML code.

Code:
<!DOCTYPE html>
<html>
<body>

<canvas id="canvas" width="100%" height="100"
style="background-color:#333">
</canvas>

<script>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var radius = canvas.height / 2;
ctx.translate(radius, radius);
radius = radius * 0.90
setInterval(drawClock, 1000);

function drawClock() {
  drawFace(ctx, radius);
  drawNumbers(ctx, radius);
  drawTime(ctx, radius);
}

function drawFace(ctx, radius) {
  var grad;
  ctx.beginPath();
  ctx.arc(0, 0, radius, 0, 2*Math.PI);
  ctx.fillStyle = 'white';
  ctx.fill();
  grad = ctx.createRadialGradient(0,0,radius*0.95, 0,0,radius*1.05);
  grad.addColorStop(0, '#333');
  grad.addColorStop(0.5, 'white');
  grad.addColorStop(1, '#333');
  ctx.strokeStyle = grad;
  ctx.lineWidth = radius*0.1;
  ctx.stroke();
  ctx.beginPath();
  ctx.arc(0, 0, radius*0.1, 0, 2*Math.PI);
  ctx.fillStyle = '#333';
  ctx.fill();
}

function drawNumbers(ctx, radius) {
  var ang;
  var num;
  ctx.font = radius*0.15 + "px arial";
  ctx.textBaseline="middle";
  ctx.textAlign="center";
  for(num = 1; num < 13; num++){
    ang = num * Math.PI / 6;
    ctx.rotate(ang);
    ctx.translate(0, -radius*0.85);
    ctx.rotate(-ang);
    ctx.fillText(num.toString(), 0, 0);
    ctx.rotate(ang);
    ctx.translate(0, radius*0.85);
    ctx.rotate(-ang);
  }
}

function drawTime(ctx, radius){
    var now = new Date();
    var hour = now.getHours();
    var minute = now.getMinutes();
    var second = now.getSeconds();
    //hour
    hour=hour%12;
    hour=(hour*Math.PI/6)+
    (minute*Math.PI/(6*60))+
    (second*Math.PI/(360*60));
    drawHand(ctx, hour, radius*0.5, radius*0.07);
    //minute
    minute=(minute*Math.PI/30)+(second*Math.PI/(30*60));
    drawHand(ctx, minute, radius*0.8, radius*0.07);
    // second
    second=(second*Math.PI/30);
    drawHand(ctx, second, radius*0.9, radius*0.02);
}

function drawHand(ctx, pos, length, width) {
    ctx.beginPath();
    ctx.lineWidth = width;
    ctx.lineCap = "round";
    ctx.moveTo(0,0);
    ctx.rotate(pos);
    ctx.lineTo(0, -length);
    ctx.stroke();
    ctx.rotate(-pos);
}
</script>

</body>
</html>

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