That’s what I’m thinking about now, if I have a level I could make the pet visually grow with each level gain, so it would start off smaller, and gradually get bigger with levels.
Might be worth adding a max level though if I’m going to do that.
Hiya this is already a feature, you just need to upload a spite sheet into the assets folder and it should be available.
I haven’t tested this live yet though, but in theory it works.
I'll defiently be hooking up a few trophys. But I was thinking of something different.
Now the system has a leveling concept I can add exp to actions. Like when a user posts, when a user reacts to other posts, etc.
I could even add 'booster items' which could give users exp boosts for x time...
Do you mean like a drag and drop element?
Instead of a button, you'd have an apple for example, you'd drag that into the cavas and the feed animation would play?
That could be done but honestly I don't have the art skills for it. :( so I'm trying to limit the sprites I need.
Your going to want to use this tag https://xenforo.com/docs/dev/template-syntax/#userbanners-tag
Inspect the element and you should see an public:template_name
Head into the template and find the macro for this. (I assume it’s a macro as it’s a repeating part.)
That’s what I figured, I just ended up removing the tab system. As it wasn’t really needed, just a preference on my end.
Didn’t feel like it was worth the hassle of trying to figure out.
This issue only seems to occur inside my tabbed section. But only on tabs statOptions and levelingOptions the generalOptions works fine.
<h2 class="block-tabHeader tabs" data-xf-init="tabs" role="tab">
<a class="tabs-tab is-active" role="tablist" tabindex="0"...
I'm not sure whats going wrong exactly here, but when I render in a graph it needs me to inspect the page before it actually shows the graph correctly.
Does anyone know why this is happening?
Hiya, I was looking into reactions recently and I found this in the post_macros template
<div class="reactionsBar js-reactionsList {{ $post.reactions ? 'is-active' : '' }}">
<xf:reactions content="{$post}" link="posts/reactions" />
</div>
Not sure how this tag so you'd need to look into it...
I'll be adding a leveling system next, so by interacting with your creature you gain 'xp'. In the future possibly bonus exp for certain tasks as well.
This is more just a status thing for your profile. You'd be able to customise the pet and flex on other users that your pet is a higher level.
I...
I explored the build process and from what I can see, it would be impossible to replicate the build-release command as a github action sadly as the the command php cmd.php xf-addon:export Vendor/Addon requires access to the database in order to convert the _output dir into the _data release...
Has anyone here created a GitHub Action that automatically builds and packages XenForo add-ons for release?
I’ve been managing several add-ons recently, and manually building each release is starting to become a bit of a pain point, I keep forgetting to run the command and just skipping...