Oh sooooo so true! And not all of them ask - some of them just give up and go away.
One of the adages of held by software houses is you don't have to worry about clients who ask questions, you have to worry about the ones who don't. I often wonder how many people sign up for a forum, get confused by all the options, and never bother posting. I believe Xen will see an increase in activity at quite a few sites by it's share ease of use.
Yer... I still find them. Just had two recently over the last week who had never used an online forum before and had to point them to the instructional FAQ's specifically outlining what a forum is, parts of the site, etc... so they got the basics on layout, structure and use. Everyone learns somewhere, and I find more and more who have ignored the web are learning they have to just dive in at some point, because its slowly creeping into all our homes to the point of full control via the web.But I ran in to people of varying ages (including a few 20 year old's), who never used (or been) to a forum before
Facebook actually has not a very good UI in several areas in my opinion.
When he says several, he actually means all.
Can you give some examples? I think that for most users, Facebook has an excellent UI.
Uhm... not now, but I will come back to this (provide examples) when I have more time on my hands. Obviously one can not compare FB to XF, but if I -as an experienced web-user with a clear eye on user interfaces- find myself asking questions how to do things or intuitively expecting something when it isn't there... something is not right. Okay, incomparable... but I haven't come across this situation in XenForo once, whereas with Facebook...
Maybe it sounds remarkable to a lot of people, but I really think that FB's UI is certainly not excellent. It is good, with lots of room for improvements.
I also prefer a counter below most editors.This is one of the plenty examples of where I find the UI/UX really not excellent at all. On the contrary. More examples to come...
Actually, I disagree with you there, Grover.
Stating that there is a 1,000 character limit on the main UI would needlessly clutter it up. Most people will never hit 1,000 characters with a wall post. Further, when they alert appears, your message remains in place so you have really lost nothing.
(Making you lose a portion (and you don't even know what portion, because there is no indicator) of your text you typed in enthusiastically... is frustrating. If you would be aware of the counter during writing it, you can adopt/carefully construct your message the moment you are supposed to do it...)
It's all about optimising for the common case. Facebook serves terrabytes of data to millions of users every day, so including something even as minor as javascript code to count characters in a message would involve vast increases in the amount of data they move. As the majority of users' posts will come nowhere near the 1,000 character limit, it's a needless thing to add.
Obviously you personally are affected frequently, because you have a demonstrable habit of posting vast messages![]()
... is just that. If you -unknowingly!- hit this 1.000 limit after you have constructed your message
imho ad checks are chump change... They made their real money in 2009 when after acquiring a healthy vB IB's share price went from around $4 per share to over $7 per share (not saying that acquiring vB was the only reason - but it didn't hurt). Pretty sweet money for the suits on the top floor.IB's role is depositing ad cheques.
Grover, you're free not to give up, Just remember that potential customer feedback is just that, it's feedback, suggestions, and recommendations. And instead of pleasing every customer a company reads it all, takes it under consideration and makes a decision what they believe is in the best interest of the company, as well as the customer. Within the limits of the current version, architecture, internal policies, common sense, and all those variables.
There might even be instances where you and kier agree on something, but kier might still have to decide against it - maybe because it's on a todo list for 3.5 or 6.0 - or maybe because there are other factors playing against it.
Convincing someone to do what you want, is no longer feedback - and is probably ignored, as it doesn't help progress.
So please remember to not try and convince them that they HAVE to do it, but just give the feedback the best you can. Together with yours, and that of others, it is their decision. People can't always explain why it won't make it in. Various factors come to play.
Don't try and write a profile post over 420 characters then...Put me in the camp of people who find arbitrary unannounced character length limits irritating.
Solution: only start to show a counter when someone reaches like 800-900 chars from 1000. That way you have the best of two worlds: no annoying counter at low chars, but still a warning before people start to type for nothing.How often are you going to it that limit? In theory hitting it once should teach people there is a limit and people should adjust their habits accordingly. I sort of understand a counter for small messages (140?), but they really are quite annoying.
The code would still have to be sniffing for the trigger point so in terms of overhead there would be no saving.Solution: only start to show a counter when someone reaches like 800-900 chars from 1000. That way you have the best of two worlds: no annoying counter at low chars, but still a warning before people start to type for nothing.
I know. And I can't really tell if the cost-benefit ratio allows for this feature. You would think that a relatively large group of Facebook developers would have already thought about that. But maybe I'm wrong.The code would still have to be sniffing for the trigger point so in terms of overhead there would be no saving.
When you have an unlimited budget, you don't have to think about such problems. Just add more servers and problem solved.I know. And I can't really tell if the cost-benefit ratio allows for this feature. You would think that a relatively large group of Facebook developers would have already thought about that. But maybe I'm wrong.
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