This is our first release candidate release for MineSync.
This release fixes some bugs reported within MineSync and reorganises some code. This build shows assurance that the build should be free of bugs after extensive internal testing and community feedback.
Better error if changing groups is disabled
Fixed priority group selection, which actually respects the priorities set
Fixed automatic changing of groups if a higher priority group is later assigned
In-game relinking disabled. If you already linked a forum account, you will need to unlink before you can link another account
Thank you for bringing bugs to our attention. We are excited to announce a full stable release of MineSync 2.0, and look onto implementing new features in future versions.
This fixed most of the bugs reported to us reported in earlier versions, including the /register bug. We also added new features and UI improvements, such as a colour picker, searching on XF by username/UUID, and a "link your account" notice.
/register command fixed! /register will now properly create a register key and allow users to register on the forums
Detect when players have already registered on the forums (
On registration, we show the user the account they are linking with (
Fixed a bug where an empty API IPs allowed box was not recognised as empty
Added the ability for admins to disable changing of user group tags (via XF options)
Added the ability for a new priority group to be set on each update (e.g. a user is a VIP and has the VIP tag, and is later added to moderator, they will now automatically have the moderator tag without having to change it manually)
Admins can now search for users by either their Minecraft username, or UUID (
Colour pickers have been added so you can choose colours using a friendly GUI, rather than entering hex codes (
A notice is added to the forums for registered users that have not linked their account, prompting them to link their account. You can edit this to style your needs (e.g. you can list incentives for linking an account), and it can be disabled via the XF options
The misleading 503 error code for invalid API credentials has been changed to 401 (unauthorised) to make it easier to debug
Various other bug fixes
As always, this is beta software. This may contain bugs. If you find any bugs, please report them to us. We believe we have fixed all reported bugs in this version, and hopefully if we receive positive feedback we will be able to go gold with this version soon! Any further suggestions or bugs should be directed to our support team (firstname.lastname@example.org) as soon as possible!
Installation instructions are available in the documentation. It is important you read the documentation before installing this add-on!
A summary of features is available here, but the list is not exhaustive. 2.0 is not feature locked, more features are to be added through the beta builds as we ensure the current build has all promised features.
Complete recode of the software. MineSync 2 has been rewritten from the ground up using a new Apantic Core
Account syncing has been globalised and improved in a major way*
Allow users to select group on profile and posts, view their linked user information and unlink their account*
Allow users to do /register in-game to register an account on your forum. You can also limit registrations to this
Better support for group changes (promotes, demotes)
Administrators: to manually change the settings of a XenForo-Minecraft linked user*
Administrators: More user friendly, allowing administrators to set group colours through the panel rather than through templates*
Administrators: More options to control MineSync*, including changing the avatar URL
Run commands after a user links their account*
Set group order priorities, so certain groups (such as moderator) will automatically take higher importance over other groups (such as VIP)
* This is a changelog. For a full list of features, please read the announcement thread
This build can be used in production, however, we recommend you make appropriate backups and test the build out on a local board as well. It has already passed alpha tests with a closed group of customers.